Story Choices and Consequences Guide - Dying Light 2 Guide - IGN (2024)

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Dying Light 2 contains many different dialogue choices and conversations you can have with many different people who live in Villedor, from faction leaders to Nightrunners and would-be usurpers. This guide includes information on all the major story choices you can make and what the consequences are.

Please note: this page contains many story spoilers, both in the choices you are forced to make, and the results - though the results will be hidden by a spoiler tag.

While there are many types of conversations you'll have in Dying Light 2, many of them won't actually effect how the direct mission or even the overarching story resolve. When talking with people, white dialogue choices will give you additional info without advancing the conversation, while yellow choices will. This doesn't mean all yellow choices have dramatic effects, in fact most will still lead the story to its natural progression.

However, there are certain times when your vision gets blurred and you are presented with two choices, each with a forked arrow icon. These are the major choices Aiden will have to make in the story, but even then some of these choices can be reversed at a later date, since sometimes the game will give you a second chance to reverse your decision.

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Below you will find a list of major story choices and their results as they appear over the course of the game. I you don't want to scroll down and risk seeing a choice you haven't reached yet, you can click one of these links to individual choices made in each story mission:

Link to Individual Major Choices
The RaidWater TowerRevolution / Into the Dark
Welcome On BoardThe BroadcastNightrunners / Deals With the Devil
The BreakthroughNow or NeverX13

During the story mission: The Raid, you will help the Survivors of the Bazaar take over a bandit camp, but are then asked to return to the Survivors' base at a nearby motel. Before entering, Hakon will warn you not to enter and instead return to Aitor, but Sophie is not answering her radio.

Do not enter the Motel, return to AitorGo inside the Motel, find Sophie

If you chose to enter the Motel, events will unfold that will lead to you coming face to face with both Barney and Sophie, who now question your motives. You'll have the opportunity to downplay their fears or egg them on.

Attempt to convince Sophie that "We can help each other."Goad Sophie by yelling at her to "Try Me!"

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During the story mission: Water Tower, either the Survivors or the Peacekeepers will have asked you to help them take the large tower from Jack and Joe, who have rigged the place to detonate. You'll need to defuse the bombs as you make your way up to confront them. You'll then get the opportunity to deal with how you handle Jack and Joe, in a series of two major choices.

Fight with Jack and JoeNegotiate with Jack and Joe
Help Jack and JoeDo not help Jack and Joe

Whatever your previous choices are, they will both lead to you claiming the water tower, and getting to decide which faction will get to claim it. This decision can override any promises you made previously, but once done, this choice is final. This is also the only time that assigning a facility like water tower will have story implications beyond the perks you receive.

That said, the perks you gain are an important factor, whether you want to prioritize better traversal options or fighting the undead in the streets - though you are able to keep assigning facilities to different factions depending on what you want to unlock, but if you want the final tier you'll need to stick with one side.

Give the Water Tower to the SurvivorsGive to the Water Tower to the Peacekeepers

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Whichever faction you side with, you'll be well on your way to attempting to use the metro to cross to the Central Loop, but you'll need to meet up with Hakon first. When you arrive, you'll suddenly be under attack at the same time you learn about Hakon's dirty little secret. Aiden will then have to make a choice about how he feels about Hakon and how you deal with the sudden ambush.

Leave Hakon to his fateHelp Hakon with his wound

Once you arrive the PK Floating Fotress in the Central Loop's wharf, you'll meet Jack Matt and learn more about their fight to take back the VNC tower, and you'll also be introduced to a shady character named Juan in charge of procuring UV lamps. Juan becomes convinced you shouldn't trust the Peacekeeper leader, and asks for you to ally yourself with him instead.

Decline Juan, side with Jack MattTeam up with Juan Rainer

At the end of the long story quest to get to the top of the VNC Tower in the Central Loop, Aiden will be able to help people broadcast messages across the city. Jack Matt will want you to give him control so that he can broadcast Peacekeeper propaganda to enlist more to fight on his side, while Frank will ask you to give control to him to help the survivors and possibly reform the Nightrunners. If you sided with Juan earlier in the story, you'll also be able to let Juan listen in and track Jack Matt.

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Give Frank Transmitter ControlGive Jack Matt Transmitter Control (if you did not side with Juan)Give Juan Access to the Transmitter (if you did side with Juan)

Depending on who you gave the VNC Tower access to you, several paths may take you to a large church in Renegade territory. This can either come from Frank during the Nightrunners quest, or Juan will give you a side quest to find an informant, making this encounter actually optional.

Once you arrive at the church Hakon will come out. Whatever you came to the church for initially won't be there, but Hakon will want the GRE key. You'll have to choose between the following options:

Try to Talk Hakon Down from FightingChallenge Hakon to a Fight

After fighting Hakon two times, he'll seemingly be done, but will ambush you a third time as you try to leave - and this is where the real important choice comes into play. You'll have one last shot at getting him to stand down, but the outcome will be heavily dependant on how you left him back in Old Villedor:

Appeal to Hakon to Stop FightingFight Hakon to the Death

If you let Hakon Live, Lawan will soon enter the church, ready to kill Hakon. You can tell her one of the following:

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Let Lawan Get Her RevengeConvince Lawan Not To Kill Hakon

Note that since Deals With the Devil is technically a side quest given by Juan and not a main story path, you can bypass talking to Hakon if you left him to die earlier in the story, and he'll show up to fight in the last mission. However, since you'll be with Lawan, he'll end up helping you all the same.

If you sided with the Survivors and gave Frank access to the VNC Tower transmitter during The Broadcast mission, he'll be able to to help evacuate people once the missiles are first launched at the end of the Veronika mission. This can spare him a mortal wound, but Frank's fate is still in your hands.

During the Survivor main story mission, The Breakthrough, Frank will broker a meeting between himself, Jack Matt of the Peacekeepers, and Colonel Williams of the Renegades, but a truck will ambush you and shoot Frank with a poison arrow. You'll have only seconds to decide to what to do next:

Chase After the TruckStay and Help Frank

The mission to breach the Stronghold and find "The Butcher" Colonel Williams can play out in a few different ways depending on your choices thus far. Mainly, things will depend on if Lawan goes after Williams or not.

If Frank died (either you sided with Juan or opted to chase the truck instead of sticking around with Frank), Lawan will blame his death on the Colonel and race ahead to try and kill him herself. This actually helps your infiltration, as she'll wipe out every Renegade on the way there. If not, you'll have to fight your way in to find Williams yourself.

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For the first option, you can finally reach Williams who is already trying to deal with Lawan - who has his wife at crossbow-point:

Trust The ColonelSide With Lawan

If you take on the Colonel without Lawan, you may just have Jack Matt on your side - but the truth of the matter is Matt was behind the attack on Frank, and wants to silence the Colonel because they both know Williams didn't order the chemical strike on the city during the fall - but Jack Matt knew about the impending strike and did nothing.

You'll talk with The Colonel here. He'll tell you that he isn't working with Waltz and will be surprised that Frank isn't there. Aiden will tell him what happened, but The Colonel insists he wasn't responsible for Frank's attack. You'll have to choose between the following:

Believe The ColonelBelieve Matt

When you reach the final mission in the game, you'll be forced to confront Waltz to get the GRE Key back, and you'll learn the key is the only way to stop the missiles, but Waltz needs it to keep Mia alive. Unfortunately, confrontation is unavoidable, and in the aftermath, the key is broken.

Without a key, the only way to save the city is to attach bombs to the missiles, so they blow up before reaching the city. The problem is that the bombs need to be triggered manually, so whoever triggers them will die. TO make matters worse, if the bombs are detonated, X13 will go down with it, as will Mia's chance of survival.

You'll have a choice to make:

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Detonate The Bombs and Destroy X13Save Lawan At the Cost of the City

Up Next: Survivors or Peacekeepers - Which Faction to Choose

PreviousSpace co*ckNextSurvivors or Peacekeepers - Which Faction to Choose

Top Guide Sections

  • Beginner's Guide - Basics and Features
  • Tips and Tricks
  • Things to Do First in Dying Light 2
  • Tips: Things Dying Light 2 Doesn't Tell You

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Story Choices and Consequences Guide - Dying Light 2 Guide - IGN (1)

Dying Light 2

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Story Choices and Consequences Guide - Dying Light 2 Guide - IGN (2024)
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